Thursday, March 3, 2011

Chinese Internet Shiba Mo grand touch of the fifteenth, with the opportunity to go the lack of capacity is not good ...

 Shiba Mo XV touch of Chinese Internet: grand, with the opportunity to go the lack of capacity is not a long way to
I began to write welcome to correct me QQ: 543914296 MSN: huijian2008@hotmail.com E-mail: 543914296@qq.com
an almost abandoned
Second, the almost unexpected success
three, do not step out of pace
four more opportunities than capacity
an almost abandoned
1999, the 26-year-old Mr. Chen and his younger brother Chen Danian in Shanghai Academy of Pudong New Area, a set of experts in building the house Sanshiyiting Shanda founded and began operation is called For example, virtual communities, interactive entertainment and online games. Mr. Chen's objectives are very clear, that is determined to make China's best entertainment community.
is reported to say: resigned from trust and investment companies, venture capital is basically the initial and Chen Danian, and several of his business partner take care. Although the registered capital of 50 million, but the actual liquidity of the real only 20 a few million, and the remaining are be regarded as fixed assets. and all the initial start-up companies, they apply for registration in the Trade and Industry Bureau is entrusted to a professional agency handled. concerned about the network time may be earlier than his brother, about 1997, he established his own Web page, the first batch of Shanghai people to build their own web pages. And since 1997, he has tried to find online business possible. It should be noted is that Chen Danian was very good technical background, in a grand venture, he had to do in Shanghai Venus Networks technology. With such technical support, which may also make a grand chose network business reasons.
2000 year, Shanda CDC received $ 3,000,000 in funding, the two sides set up a new company, called stammer, Chinese name is Shi Danmo. Mr. Chen in the company's shares more than 51%. Soon, Shanda Interactive Entertainment extensively involved in online community development and management, instant messaging software development and services, and web animation, comics.
blind bear the consequences of rapid development, Shanda into Predicament. In summary After his failure, Mr. Chen began to seek change. then feasibility of the program, the operator gaming revenue is too low, and very high risk factor, coupled with domestic operations at the we copied easily Tang, Yi Long. but it left the objective of 30 million dollars online entertainment giant achievements of the dream of Mr. Chen.
from the CDC, Mr. Chen is also deeply felt in serious difficulties for the hard times, but Mr. Chen has not been intimidated, continue to supporting .2001 September 28, Death entrance.
2001 年 7 14, the grand and the 27% of monthly income paid for the commission, ; no way, we hold contracts with South Korea, to find the wave, Dell, told them I was game to the operation of the Korean people to apply for trial the machine for two months. they saw the international formal contract, so he agreed. support, Mr. Chen has also obtained at the time of Taiwan's leading distributor of Shanghai Ubi single game of trust, sell big game cards, divided into 33%.
2001 年 9 28, months after the formal charges, while the number of fast break 40 million line mark, a collective national point card running out of funds quickly withdrawn from circulation, the grand life and death has survived this crisis.
1999 年 11 月 business started, a grand a year Try a variety of half-time profit model, but none is a panacea, business has been from the beginning to September 2001 are negative run, and if later there is no Although time is also looking for a grand transformation, but in a very long period of time, but no one is quite clear thinking, if the Second, the unexpected success of
Despite the ups and downs, even though no one is good, but step by step toward a grand or glorious,
As the end of September 2003, the grand success of the operation of online games has surpassed a total registered users billion, 50 million passengers, up to 102 million while the number of online players, distributed in 24 provinces in the country more than 50 cities of more than 700 group of nearly 8,000 servers, the required use of the Internet backbone bandwidth over 16G; types of sales over the terminal 350,000, all of these figures and wrote the brilliant record of China's online game.
a report: Softbank Asia) Purple Mountain Hotel in Shanghai jointly held a attend. Shanghai Information Office, Pudong New Area Government, Economic and Trade Commission, Zhangjiang Hi-Tech Park Development Company and other departments also attended to congratulate the leadership, HSBC Private Bank as a grand network of the financial advisor, also attended join together to congratulate Shanda successful financing of $ 40,000,000. After a higher opening by the soaring 11.30 to $ 12.38 / share, and finally steady increase of 8.8% to close at $ 11.97 / share, and create the 2004 China-related stocks in the international capital market, the most excellent start.
2005 年, Chen spent nearly 20 million, just 43 days that the acquisition of China's largest portal Sina 19.5% of the shares, became the largest shareholder of Sina, the pattern of subversion of the Chinese Internet. and this is definitely not Mr. Chen once in a movement of Special moves, as early as 2003, a grand already has acquired North America, Japan and nearly 10 domestic companies; in 2004, to further accelerate the pace of expansion grand, set of 2 6 months to complete the record of capital operation. < br> Third, do not go a step forward with the pace of venture capital
first, and later successfully listed, it seems to go all the grand views along the wind. But once the question is, how do the future?
can give a grand a satisfactory answer? answer is no.
EST at 16:15 on August 14th (Beijing time at 4:15 on August 15), Shanda Interactive Entertainment Limited (Nasdaq: SNDA) (hereinafter referred to as ; grand yuan ($ 50,700,000); the quarter, net operating income of online games (including MMORPG and casual games revenue income) fell 19.8% year over year, up 20.8% from the previous quarter, 3.74 billion yuan ($ 46,800,000);
Since March 2006, the grand price long-term point on the choice of earnings.
first mode of operation for free online games.
2005 年 November 28 evening, a grand officially announced the game in the existing pay based on the revenue model, the company will In two large-scale role-playing online game (MMORPG) to launch new free games, pay value-added services revenue model game. the first implementation of this new revenue model is two games br> Shanda said that although the into the same business terms, is still divided according to enrollment, the impact of the channel is not great. Shanda expects, I said that one of the greatest dilemma of China's Internet is used to free the general portal with free to attract customers, while the game is different is the charge from the start the game, not a few will be free of charge, this practice has helped the default Shanda, which makes it even only 100 million members, is better than ordinary members of the portal is more profitable to speak of 100 million.
operations, but the game is simple, low operating costs, income quick features. a lot of Internet companies saw Shanda earned a lot of money in the game above, then follow the herd, and a grand operation of several simple game itself, so that a large number of newcomers continue to develop a similar game, long time, the profitability of large-scale online games are usually way is to charge for game time, players of the month to buy online games operator access to game time card and point card. Therefore, the product development and growing the game, the same phenomenon growing, most games are nothing new. to the acknowledged, new vitality, and even change the existing online game operator Shanda model, while those against other later.
think if the big win is a serious mistake,
one of the reasons the Internet has been used in China free competition, you big free, others can not do the game for free? you want to pay value-added business, others may charge less. This competition with the Internet now is the same. So what big advantage at all? < br> For another, the group games had as a hobby something new, like new and exciting features. When investors discovered a gold mine when the game is all kinds of resources will be concentrated to this game, all kinds of New games will be emerging, and originally a grand background of the company is an agent, did not have a highly original and dynamic, so that the novelty of the top of the game will be greatly reduced. The game does not someone else's fun, how many people are willing to Play?
second claim set-top boxes do not know how many IT projects
allusions Mr. Chen, but made it clear that up, things can be said to be less effective. content providers should play a central role the industry curious the first day of crashes frequently. This embarrassing scene appears in the July 1 opening of the , was champagne box was placed in a large screen flat panel TV cabinet under the TV volume as the PC host, the front control panel similar to the DVD. remote control is about 20 cm above the ten button four or five, integration with game controller and TV remote control. The main interface displays a number of options, music, games, video on demand and other content in a row. a grand to spend 4.5 billion acquisition of winger, Hao Fang, business applications, which have been integrated. Liu Qingdao
feel a bit one box only. He watched Kara OK function, the function switch to the PC network browsing. When he returned to the main screen select the game again when he suddenly stopped the interface, Liu chaos by a few remote control, the loss to himself, restart time as long as Windows starts. half an hour later, a grand crash box and the situation there.
grand SDO Zhu Hai, director of Business Development Division was sent to the network in poor condition, power is not very match, this is the main cause frequent crashes the box. With the growing popularity of digital TV future, may simply not the network is to have mature content, through a certain transformation, people can view on the TV screen, which is a display method more convenient, if you do not use the keyboard and mouse, then holding the TV remote control to browse Web, download movies, this is the integration of innovation. grand vision is that all future online games can be played on television, the content on the network can be viewed on the TV.
big with connected to the two lines, while watching television with cable network, one side is using broadband Internet lines, the user can choose to use. However, the reality of the big challenges.
First, the configuration problems.
have commented on that: If the risk; If the br> Second, network technology and the development of digital television technology issues.
current home broadband speeds slow, simply can not afford high-definition television transmission. broadcast programs when the situation appears stuck. and with the number of TV technology, TV's function more and more intelligent, in the foreseeable future, digital television will be more interactive with the computer's functions, so that is now difficult to use, the future is not necessary, why people want to buy you a box. i
Third, other investment
got big money at the time listed, it is a ride. Shanda president Jun Tang made it clear that the completion of a grand listing of the most important task is to transition the network from a simple Tour operators into an integrated digital entertainment service providers, including digital entertainment platforms and entertainment aspects. grand goal is to become business transformation, Shanda began the acquisition In 2003, Shanda has has acquired North America, Japan and China for nearly 10 companies were set up in the game, game peripheral products, and Games TV media business development branch. into 2004 years, with the market to raise funds to further accelerate the pace of expansion grand, had a record 6 times within two months to complete the record of capital operation.
dazzling list of grand acquisitions: mobile application service provider, online games developers, online game peripheral products developers, Internet cafe management software developers, web developers hh game engine core technology of which the most noteworthy is that Beijing Class of casual games providers, Shanghai Holdfast is the largest eSports war platform. Lianzhong CEO and former CEO of the well-known professional Yanhuang star money manager and his team of Chinese company specializing in digital entertainment platform available. from large-scale online games, to the casual games, mobile games, to e-sports, the grand initially built a complete network of interactive entertainment. used to describe the madness, greed is not bad to eat. cause distractions, the results have nothing to do. And Sohu has the same problem.
we can now see that many acquisitions have been the past few years, how much value to Shanda? The answer is basically no. then we must ask how much money you can toss a grand?
Fourth, the opportunities outweigh the risks of capacity
addition to policies, the business model of a single, competitive threshold is too low, but also the crisis facing a grand day. Chen bridge in just a few years to become China's richest man, all his profits from online games. Mr. Chen both in business operations, market development have not shown extraordinary place. estimated that Mr. Chen had also no idea The scenery, for Mr. Chen's achievements today, in a word assessment: adventurous, aggressive. that a person who is easy to become a pioneer, but also easy to become over-confident self-willed person.
First, the big box issue:
and Mr. Chen pointed out that the three roads the company in early 2004 after the end of the debate and take a tough elimination of a different voice, he left to other people's choices are not for or against, but to stay or leave.
Shanda launched the network of their interactions terminal. grand home entertainment strategy from start. Mr. Chen is wrong.
the other. underestimation of the difficulties of the outside world
increase of 100%, Shanda will become a market capitalization of 50 billion U.S. dollars of the company. has invested 4.5 billion U.S. dollars acquisition, opponents think of access, have no chance, good content has to be Purchased, like chess, like the corner has been my account. trying to establish itself as the industry rules of the game makers, Mr. Chen was optimistic that the outside world, the face of the monopoly is different. size and strength much greater than the grand success of the company are not promoting, for example, Changhong, Konka, Haier, etc., which are not much larger than the grand size and strength, and even a grand scale several times. They unite hundreds of times a grand scale, why not look at their big strength and the difficulties of the outside world and see that they have no such power?
Third, Mr. Chen has a big problem , is nepotism, despite compelling circumstances, Jun Tang invited to manage, but Mr. Chen refused to use the more jobs are fishing for a vote two years left, so that once formed the law, there is hope you grand?
a problem, then the game has no chance of that, how big do?
have the opportunity to go the lack of capacity is not
a long road

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